Acharya, Sampat; Cisneros Saldana, Shantall Marucia; Markus, Heike (2024)
Vol. 1 No. 1 (2024): Proceedings of the International Conference on Advanced Research in Supply Chain Management 2024 which was held on 28th - 30th of June in Amsterdam, Netherlands. The conference was organized by Acavent. 2024.
DOI: 10.33422/supplychainconf.v1i1.463
In today's dynamic business landscape, efficient supply chain management is crucial for maintaining competitiveness and sustainability. Traditional methods often lead to fragmented processes, lack of transparency, communication gaps, and increased operational costs. This research addresses these challenges through a case study, literature review, and comparative analysis, proposing a software platform solution named SuppliFlow. The study integrates insights from various sectors, including e-commerce, to explore Digital Supply Networks, Distribution Management, Integrated Supply Chain Management, and sustainability practices aligned with the Circular Economy. It also advances the concept of Supply Chain as a Service. This research develops customizable workflows within SuppliFlow, designed to cater to specific supply chain requirements from procurement to delivery. The integration of the Beckn Protocol, an open-source data protocol, is examined for its potential to establish decentralized networks and secure transactions. The study also investigates real-time order tracking and consolidated payments for financial and data management efficiencies. A SuppliFlow prototype tailored for assembly service providers was created and tested to assess its effectiveness in standardizing procurement-to-delivery processes. The findings indicate that SuppliFlow can enhance supply chain efficiency, reduce operational costs, and improve visibility. This research contributes to supply chain management by presenting a novel approach through the development and testing of SuppliFlow. The implications suggest potential pathways for future research and practical applications in improving organizational performance in the global marketplace.
Stock, Nele (2024)
Altenheim 2024, 40-43.
Befelein, Dennis; Purucker, Christian; Schewe, Frederik; Dostert, Janik; Neukum, Alexandra (2024)
Befelein, Dennis; Purucker, Christian; Schewe, Frederik; Dostert, Janik...
Advances in Human Factors of Transportation 148, 575-590.
DOI: 10.54941/ahfe1005249
This driving simulator study explores which kind and amount of non-driving-related animations can be implemented in cars’ front displays without causing significant driver distraction. While in recent years, a large amount of research has been conducted on how driving-relevant information must be displayed to capture the driver’s attention, the question on how non-driving-related animations can be conveyed in front displays without compromising the driver’s attention has rarely been addressed. However, due to the omnipresence of digital displays in present-day vehicles combined with observable efforts of vehicle manufacturers to increase the visual design appeal, the topic currently gains practical relevance. N = 53 participants were presented 16 animations that differed in stimulus salience features like fade-in time, brightness, target color, as well as internal and external movement. These animations were either displayed in the Cluster display or in the Central Infotainment Display (CID) and they were all irrelevant to the three driver tasks: To follow a lead vehicle (Car Following Task), perform a visual Detection Response Task (vDRT) and, optionally, react to a small set of driving-relevant info texts. In Test Drive 1, texts appeared in the Cluster only, whereas Test Drive 2, they appeared in both the Cluster and the CID. This was done to alter the task relevance of the two locations. Although a general effect of animations on vDRT performance could be observed across all study parts, this was with the exception of slow fading-in animations and other factors such as reduced brightness, target color, and the object size in the animation. Additionally, in Test Drive 1 a location effect could be observed: Animations displayed in the Cluster display led to a reduced vDRT performance when compared to animations that were displayed in the more distant CID. This effect disappeared when driving-relevant information texts were introduced to the CID in Test Drive 2. Taken together, visual attention was more vulnerable to animations of increased salience and to animations at lower-effort locations - an effect that can be moderated when the value of a more distant location is increased. The resulting design recommendations may be used to consider the risk of distractive features throughout the whole design process of in-car animations, reducing development costs, maximizing driving safety and providing a positive user experience.
Wolff, Dietmar; Berber, S.; Kolb, C.; Müller, I.; Raible, S.; Thron, C. (2024)
Pressekonferenz zum Modellprogramm zur Erprobung der Telepflege gemäß §125 SGB XI, Wallenfels 25.07.2024. 2024.
Wolff, Dietmar (2024)
Workshop für das TI Netzwerk Praxisforum des bayerischen Landesamtes für Pflege, Nürnberg 09.07.2024.
Ruscheweyh, Ruth; Förderreuther, Stefanie; Freilinger, Tobias; Gaul, Charly; Goßrau, Gudrun; Jürgens, Tim Patrick; Kraya, Torsten; Neeb, Lars; Ruschil, Victoria; Scheidt, Jörg; Dresler, Thomas (2024)
Ruscheweyh, Ruth; Förderreuther, Stefanie; Freilinger, Tobias; Gaul, Charly...
Cephalalgia 44.
DOI: 10.1177/03331024241261077
Zöllner, Michael; Gemeinhardt, Jan (2024)
International Conference on Human-Computer Interaction 2024, 41-46.
DOI: 10.1007/978-3-031-61950-2_5
In our project, we aimed to create historically authentic and vivid virtual representations of historic personalities that are connected to the regional Fichtelgebirge (Bavaria, Germany) to support the storytelling of our immersive XR applications. We are describing the tools in detail, the process of the tool chain and the resulting media. Next, we are discussing the challenges in media production like historical correctness and the consultation of historians. In order to create visual reproducibility we are explaining the detailed text prompts, their limitations and how to cope with resulting errors of the human physiognomy. Finally, we are briefly describing the application of the animated and talking generated historic characters in an immersive interactive WebXR environment. The XR experience is presented in web browsers on smartphones, tablets and XR headsets and the underlying software is based on the open-source framework Aframe. Our paper will describe the process, the results and the limitations in detail. Furthermore, we will provide a flow chart of the tool pipeline with visual examples of these aspects. The animations and voices of the historic characters will be demonstrated in videos of the XR application.
Kniesburges, Stefan; Punger, Nina; Tur, Bocac; Zöllner, Michael; Buff, Joachim; Keck, Thorsten; Döllinger, Michael (2024)
Kniesburges, Stefan; Punger, Nina; Tur, Bocac; Zöllner, Michael; Buff, Joachim...
ESBiomech 2024: BIOMECHANICS FROM RESEARCH TO PRACTICE 2024.
Surfing is a complex sport that encounters the interaction between the surfer and the highly unsteady water hydrodynamic of ocean or river waves. With the availability of off-shore river waves or wave pools, it becomes more and more popular being included in the Olympic Games 2021 in Tokyo/Japan. To analyze the biomechanical characteristics of surfers, all forces that act on the surfer have to be measured which has not yet been done before.
Four pressure sensors were integrated water-tightly in a 3D-printed surfboard fin, each two sensors on opposite side. The fin was mounted at the rear end of a surf board on the left side of the centerline within a three-fin-configuration. The sensors were connected to a micro controller with micro SD-card within the board that performed and stored the measurement data with an acquisition rate of 27 Hz. For the measurements, a male surfer performed a set of turning maneuvers on an artificial river wave as shown in figure 2. Thereby, the surfer’s motion was recorded by a camera using frame-rate of 30 fps. The synchronization of the pressure and the video signals was achieved in a post-processing step.
The pressure signals showed a negative pressure difference between the inside sensors and the outside sensors at all surf maneuvers, see figure 3. It generated an outwardly directed force that becomes largest during the turns. The smallest pressure difference was detected on the surf-path from the left to right side of the wave or the other way around.
Taking both lateral fins into account, the pressure forces are contrarily directed apart from the surfboard. This arrangement generates the stabilizing effect of the board’s rear end which helps the surfer to keep the board on the desired track. Especially during the turns, the forces became largest giving the surfer a stable center of rotation at the rear end of the board. This stabilizing effect of surfboard fins was reported and observed in computational models [1,2,3]. The measurement of hydrodynamic forces enables to develop a biomechanical model of a surfer that show the characteristic biomechanic stress level peak and location within the surfer’s body.
Markus, Heike (2024)
Das Unternehmen der Zukunft - digital und nachhaltig. Wie sich Unternehmen flexibel und agil aufstellen können. Springer Gabler Wiesbaden 2024.
DOI: 10.1007/978-3-658-44550-8
Wagener, Andreas (2024)
Stadtvorlesung Hochschule Hof, Hof, 26.06.2024, https://www.youtube.com/watch?v=2tjGPVbKElM&t=0s 2024.
Vortrag von Prof. Dr. Andreas Wagener im Rahmen der Stadtvorlesung Hof, 2024:
Die immer schneller voranschreitende Entwicklung Fortschritt bei den „digitalen“ Technologien – wie generative KI und Virtual Reality – verändern bereits heute die Grundlagen des menschlichen Alltags. Schon jetzt ist damit die Simulation menschlicher Erscheinungs- und Verhaltensweisen im Digitalen möglich. Die Darstellung rein digitaler „Wesen“ in menschlich wirkender Optik sowie die Erzeugung passender menschlicher Sprache gestatten eine „lebensechte“ Kommunikation im virtuellen Umfeld.
Was bedeutet das für das Miteinander von Mensch und Technik? Welche gesellschaftlichen und auch welche ethischen Fragestellungen erwachsen hier? Und wie sehen die möglichen Antworten des Menschen auf die immer weiter voranschreitende technische Entwicklung aus? Können wir die Technik beherrschen? Oder müssen wir uns anpassen und zu „Cyborgs“ werden, die ihren Körper (und Geist) mit dem Ziel, mithalten zu können, technisch aufrüsten?
Wolff, Dietmar (2024)
Vortrag auf der TI-Roadshow des Landeskompetenzzentrums PFLEGE-DIGITAL Bayern, ZTM und Bayern Innovativ, online 12.06.2024.
Achenbach, Marcus; Weber, Beatrix; Rivas, Paul (2024)
Bautechnik. Zeitschrift für den ganzen Ingenieurbau. Volume101, Issue8, August 2024
101 (8), 442-452.
DOI: 10.1002/bate.202300107
Die Einführung des digitalen Bauantragsverfahrens ermöglicht, die Prüfung des Standsicherheitsnachweises vollständig papierlos durchzuführen. Dadurch können sowohl statische Berechnung als auch Konstruktionspläne medienbruchfrei geprüft werden, weshalb eine Beschleunigung des Verfahrens erwartet werden kann. Der Übergang von Papier zu PDF stellt einen deutlichen Fortschritt für die beteiligten Parteien dar, kann aber hinsichtlich des Grads der Digitalisierung nur ein Anfang sein. Der größtmögliche Grad der Digitalisierung wird durch die Verwendung von BIM (BIM: Building Information Modeling) in Verbindung mit den notwendigen Datenumgebungen (CDE) erreicht. Da der Einsatz von BIM bei Planung, Errichtung und Betrieb von Gebäuden erhebliche Vorteile bietet, ist die weitere Verbreitung absehbar bzw. wird von der Bundes- und den Landesregierungen die Anwendung teilweise bereits vorgeschrieben. Auswirkungen auf die Prüfung und Genehmigung von Bauwerken sind daher zu erwarten. In diesem Aufsatz wird untersucht, wie digitalisierte Prüfprozesse gestaltet werden können. Die Prozesse werden vorgestellt und hinsichtlich des Reifegrads der Digitalisierung bewertet.
Wolff, Dietmar; Eckhardt, Thordis (2024)
Referentenentwurf des Bundesministeriums für Gesundheit eines Gesetzes zur Schaffung einer Digitalagentur für Gesundheit (Gesundheits-Digitalagentur-Gesetz – GDAG)“, 07.06.2024..
Peinl, René (2024)
c't Magazin für Computertechnik 2024 (11), 52-56.
Kaum hat sich der Mensch an Text- und Bildgeneratoren gewöhnt, veröffentlichen OpenAI, Google, Microsoft und Meta ihre multimodalen Modelle, die beide Welten vereinen. Das ermöglicht praktischen KI-Anwendungen und sogar Robotern ein umfassenderes Verständnis der Welt.
Wolff, Dietmar; Eckhardt, Thordis; Stock, Nele (2024)
Vortrag EXPO Living & Care 2024, Berlin 29.05.2024.
Wolff, Dietmar (2024)
Vortrag 13. Kronacher Gesundheitstag, Steinberg 26.05.2024.
Giesen, S.; Rimmele, F.; Jürgens, Tim Patrick; Scheidt, Jörg; Drescher, Johannes; Leonhardt, A.-K.; Schulze, Sophia; Harbeck, Birgit; Meyer, Wolfgang; Müller, B.; Kropp, Peter; Keller, A. (2024)
Giesen, S.; Rimmele, F.; Jürgens, Tim Patrick; Scheidt, Jörg; Drescher, Johannes...
Frontiers in Neurology 15.
DOI: 10.3389/fneur.2024.1401212
Background: Abnormalities in electrocortical parameters and persistence of afterimage after visual stimulation are known to occur in migraine patients. The results of studies on Contingent Negative Variation (CNV) and afterimage persistence in migraine patients suggest a link between these two phenomena and a connection to the pathomechanism of migraine.
Objectives: To date, no studies have investigated both afterimage duration and CNV parameters in the same subjects. The aim of this study was to investigate the relationship between the early component of CNV (iCNV) and the duration of the afterimage in migraine patients.
Methods: Sixty seven migraine patients from the headache center of the University of Rostock Medical Center were examined for iCNV amplitude, iCNV habituation and afterimage duration. The subjects also completed questionnaires developed for this study and the MIDAS (Migraine Disability Assessment) questionnaire.
Results: Associations were found between iCNV amplitude and afterimage duration and between habituation capacity and afterimage duration. A deficit in habituation capacity correlated with a significantly prolonged afterimage duration. Increased iCNV amplitude and prolonged afterimage duration were also significantly correlated.
Conclusion: Conclusions about the pathophysiology of migraine can be drawn from the results of this study. The results support the hypothesis of cortical hyperexcitability as a consequence of a low pre-activation level, which may be a possible contributory cause of migraine. Furthermore, they allow assessment of whether the afterimage examination, which is easier and quicker to perform than the CNV examination, can be used as a diagnostic tool or as a parameter to monitor the course of therapy in people with migraine.
Vossebein, Ulrich; Hildmann, Gabriele; Wengler, Stefan (2024)
Springer essentials.
DOI: 10.1007/978-3-658-44535-5
Lead-Management ist eine der großen Herausforderungen im Vertrieb, da die Neukundengewinnung immer bedeutsamer wird. Dieses essential erläutert, wie durch den parallelen Ausbau der drei Basisdimensionen: Prozesse, Menschen und Daten Lead-Exzellenz erreicht werden kann. Hierzu sind zunächst die Rahmenbedingungen zu analysieren und zu bewerten. Anschließend müssen die Prozesse in eine Prozesslandkarte eingebunden, die Kompetenzprofile den neuen Anforderungen angepasst und die Datenbasis vervollständigt werden.
Eine umfangreiche Checkliste zeigt auf, wie Unternehmen bei der Einführung oder Überarbeitung ihres bereits existierenden Lead-Managements sinnvollerweise vorgehen sollten.
Wolff, Dietmar (2024)
Keynote 1. Digitaler Motio-Pflegekongress, online 25.04.2024.
Wagener, Andreas (2024)
Arbeitgeberverband der Ernährungsindustrie Baden-Württemberg & Baden-Württembergischer Brauerbund, Leinfelden-Echterdingen.
Hochschule für Angewandte Wissenschaften Hof
Alfons-Goppel-Platz 1
95028 Hof
T +49 9281 409 - 4690
valentin.plenk[at]hof-university.de