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Proceedings of the 6th Workshop on Human Factors in Hypertext (HUMAN'23)

Rubart, Jessica; Atzenbeck, Claus (2023)

34th ACM Conference on Hypertext and Social Media.
DOI: 10.1145/3603607


Peer Reviewed
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Storytelling Machines

Atzenbeck, Claus; Brooker, Sam; Roßner, Daniel (2023)

Proceedings of the 6th Workshop on Human Factors in Hypertext (HUMAN'23) 2023, 4, S. 1-9.
DOI: 10.1145/3603607.3613481


Open Access Peer Reviewed
 

We are entering a period of unprecedented collaboration between authors and computers, where artificial intelligence in particular seems likely to act increasingly in a co-authoring capacity. Automated or procedural storytelling represents one exciting avenue of research. By entering prompts and parameters into an AI text generator like ChatGPT, authors could leverage an enormous textual corpus to generate a “new” work that appears to have been authored by a human.

This paper proposes an alternative platform, one more reflective of the collaborative and organic creative process. Approached as a tool for augmentation, Mother showcases the potential for spatial hypertext to work alongside the author.

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Interdisciplinary Teaching Toward the Next Generation Hypertext Researchers

Atzenbeck, Claus; Grigar, Dene; Tzagarakis, Manolis (2023)

Proceedings of the 34th ACM Conference on Hypertext and Social Media (HT'23) 2023, 43, S. 1–5.
DOI: 10.1145/3603163.3609055


Open Access Peer Reviewed
 

Two years ago the idea of International Teaching and Research in Hypertext (INTR/HT) was introduced. This paper follows up on this idea and further develops new thoughts on this topic, based on the experiences gained from three university courses taught under the umbrella of INTR/HT. We conclude we have envisioned a model for the future of international and interdisciplinary education in hypertext that has the potential to raise the next generation of hypertext researchers through efforts of collaborative teaching and learning activities.

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Generative KI, ChatGPT & Co.: Fluch oder Segen?

Wagener, Andreas (2023)

VDM – Brunnenfachgespräch/Jahrestagung des Ausschusses für Technik im Verband Deutscher Mineralbrunnen 2023, Regensburg 12.09.2023 2023.



KI, ChatGPT & Co. Disruptive Veränderung oder doch nur Spielerei?

Wagener, Andreas (2023)

Podiumsdiskussion im Rahmen des VDM - Brunnenfachgesprächs 2023, Regensburg 12.09.2023 2023.



Enhancing Process Efficiency in a Small-Scale Smart Factory through Process Mining: A Case Study

Markus, Heike; Cisneros Saldana, Shantall Marucia (2023)

SAP Academic Community Conference 2023 (D-A-CH). Technische Universität München., S. 136-144.
DOI: 10.14459/2023md1719876


Open Access Peer Reviewed
 

Process mining has emerged as a powerful technique for analyzing and improving business processes. In this research paper, the application of process mining in a vertically integrated small-scale smart factory is explored. The study aims to identify challenges, analyze data issues, and explore the potential of process mining as a tool for process optimization. Employing a case study approach, data is collected from the entire process and analyzed using process mining software. The findings show how to use data to enable process mining in current scenarios. Challenges related to data synchronization and the impact of network delays on data accuracy are revealed. However, despite the challenges identified, this research demonstrates the potential of process mining to drive process optimization in smart factory environments. This paper contributes to the field of process mining and provides valuable information for academia and industry professionals seeking to optimize production processes through data-driven analysis in the era of Industry 4.0.

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KI im Hochschulmarketing.

Wagener, Andreas (2023)

Lawinen in Zeitlupe: Heute Vorbereitungen für die Megatrends KI & VR treffen. DAAD/Gate Germany Marketingkongress 2023, online, 06.09.2023 2023.



SPORE: A Storybreaking Machine

Roßner, Daniel; Atzenbeck, Claus; Brooker, Sam (2023)

Proceedings of the 34th ACM Conference on Hypertext and Social Media (HT'23) 2023, 1, S. 1–6.
DOI: 10.1145/3603163.3609075


Open Access Peer Reviewed
 

The paper presents SPORE, a Spatial Recommender System. As we enter a period of unprecedented collaboration between authors and computers, where artificial intelligence in particular seems likely to act increasingly in a co-authoring capacity, SPORE offers a different approach to collaboration. More organic and exploratory than other automated or procedural systems, SPORE aims to mimic the process of storybreaking that already exists in the creative industries.

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Of Spheres and SPORES: Propp's Spheres of Actions and Spatial Hypertext-Based Recommender Systems

Brooker, Sam; Atzenbeck, Claus (2023)

Proceedings of the 2023 Workshop on Narrative and Hypertext (NHT'23) 2023, 6, S. 1–2.


Open Access Peer Reviewed
 

Vladimir Propp (1895–1970) was a Russian folklorist, who identified what he considered the 31 fundamental actions of major characters and their consequences for a story, actions which he called functions. This paper focuses on one specific part of this principle—spheres of action—and considers how they might be explored using SPORE and its underlying infrastructure Mother, a spatial hypertext-based recommender system developed by the authors.

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Alles ist vernetzt

Wolff, Dietmar (2023)

Altenpflege-online.net 2023 (9), S. 22-25.


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XRechnung sozial – die Zukunft ist da!

Wolff, Dietmar (2023)

Vortrag Digitaler Austausch der Diakonie Nord Nord Ost in Holstein und FINSOZ, online 30.08.2023.


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Stellungnahme des FINSOZ e.V. zum Referentenentwurf des Bundesministeriums für Gesundheit eines Gesetztes zur Beschleunigung der Digitalisierung des Gesundheitswesens (Digital Gesetz - DigiG)

Wolff, Dietmar (2023)

Bundesministerium für Gesundheit.


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V-Commerce: virtuelle Welten im Online Shopping und wie wir mit Ihnen umgehen sollten.

Wagener, Andreas (2023)

Naskrent, Julia / Marcus Stumpf, Marcus / Westphal, Jürgen / Rothe, Lena (Hrsg.). Marketing & Innovation 2023: Future Shopping – Der Handel in der (Nach-)Corona-Zeit, S. 93 -110, Springer.
DOI: 10.1007/978-3-658-41309-5


Peer Reviewed
 

Corona hat uns alle gelehrt, dass auch grundsätzlich in virtuellen Umgebungen Leben möglich scheint – sei es im Home-Office oder bei digitalen Veranstaltungen. Vermutlich ist es mehr als ein zeitlicher Zufall, dass virtuelle Shopping- und Marketing-Umgebungen gerade in dieser Zeit einen neuen Trend beschreiben. Nicht erst seit Mark Zuckerberg das „Metaverse“ ausgerufen hat, bilden sich virtuelle Welten, in denen digitale Avatare und „Digital Humans“ miteinander interagieren, in denen virtuelle, immaterielle „Sachgüter“ - virtuelle Kunst, Mode, Luxusgüter und Immobilien als „unique“ NFTs handelbar sind und die zunehmend auch für die Führung von „Offline“-Marken genutzt werden.

Der angestrebte Artikel versucht, das Marktsystem der Metaversen zu erfassen und widmet sich dabei vor allem den Chancen, die sich traditionellen Unternehmen aus der analogen oder „klassischen“ Online-Welt eröffnen: Welche Geschäftsmodelle bestehen – auch für kleinere Unternehmen und den Mittelstand? Welches sind die Erfolgsfaktoren – für den virtuellen Handel und für ein nachhaltiges Branding? Welche Hürden sind dabei zu überwinden? Und wie sehen Erfolg versprechende Konzepte aus?

Letztlich geht es im Kern um die Frage: Ist die Zukunft des Shoppings virtuell?

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IT-Report für die Sozialwirtschaft 2023

Kreidenweis, Helmut; Wolff, Dietmar (2023)


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Explaining rehearsals of a symphony orchestra in virtual reality

Zöllner, Michael; Krause, Moritz; Gemeinhardt, Jan; Bosl, Markus; Widmann, Dirk (2023)

25th International Conference on Human-Computer Interaction - Workshop on Interactive Technologies for Music Analysis and Visualization.


Peer Reviewed
 

The project Symotiv’s (http://symotiv.de) goal is to describe the complex function of a symphony through an interactive experience of the orchestra’s digital twin. We are capturing the musicians, their instruments and their sounds with machine learning based 3D human pose estimation and visualize them in Virtual Reality in a three-dimensional, virtual concert hall. Our audience steps into the role of the conductor and experience the scene and the sound from a perspective within the orchestra. This opens the possibility of experiencing and understanding what is happening from new spatial, but above all sonic perspectives.

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Preliminary Studies and Prototypes for Machine Learning based Evaluation of Surfers’ Performance on River Waves

Zöllner, Michael; Krause, Moritz; Gemeinhardt, Jan; Döllinger, Michael...

25th International Conference on Human-Computer Interaction - Late Breaking Work.


Peer Reviewed
 

In this paper we are describing our preliminary studies and proto- types for evaluating a surfer’s performance on a stationary wave. We are briefly describing the sport’s environment and development and the current state-of- the-art of machine learning based single camera tracking approaches we have evaluated and applied. The main part of the paper deals with the first implemen- tation, the tracking and the results of the evaluation of the movements of two surfers. We are closing with our lessons learned and our next steps.

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Understanding a Symphony Orchestra by Reexperience in Virtual Reality

Zöllner, Michael; Gemeinhardt, Jan; Bosl, Markus; Widmann, Dirk (2023)

25th International Conference on Human-Computer Interaction - Late Breaking Work.


Peer Reviewed
 

The aim of the project Symotiv (http://symotiv.de) is to introduce people to classical music through interaction with a virtual orchestra. With the help of Virtual Reality, it does not only enable to immerse oneself in a three-dimensional, virtual concert hall, but also to experience images and sound from the perspective of a musician. This opened the possibility of experiencing and understanding what is happening from new spatial, but above all sonic perspectives. Therefore, we developed a workflow to capture the motions and sound of 50 musicians and the conductor by using a camera-based Machine Learning approach.

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Rare Diseases in Citizen Science – Preliminary Experiences in Developing a Personal Health App

Schaaf, Jannik; Zerr, Thomas; Khouri, Andreas; Scheidt, Jörg; Neff, Michaela...

Studies in Health Technology and Informatics 310, S. 1151 - 1155.
DOI: 10.3233/SHTI231145


Open Access
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Nachbilddauer und elektrokortikale Parameter bei Migränepatienten - Einflüsse auf zukünftige Therapiemöglichkeiten?

Giesen, S.; Rimmele, F.; Jürgens, Tim Patrick; Müller, B.; Keller, A.; Scheidt, Jörg...

Nervenheilkunde 2023 41 (7).
DOI: 10.1055/s-0043-1770108


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Application of BIM in design review processes for buildings

Achenbach, Marcus; Rivas, Paul; Weber, Beatrix (2023)

Biondini & Frangopol (Eds): Life-Cycle of Structures and Infrastructure Systems, IALCEE, Eighth International Symposium on Life-Cycle Civil Engineering, July 2-6, 2023.
DOI: 10.1201/9781003323020-413


Open Access Peer Reviewed
 

The design review process - as part of the building permit - is mandatory for numerous construction projects in Germany. The paper-based review process is currently state of the art due to the obligation of documentation by law with legally binding signatures, e.g. for the construction process.

The application of BIM in the construction industry is increasing. Though the process of model sharing is specified in EN ISO 19650-4, the integration of the design review process has not been examined using BIM yet. In the review process, it is necessary to check structural analysis and other documents, too. Hence, the process of design review using various documents shall be linked to the steps proposed in ISO 19650-4.

The authors recommend a BIM-based digitalized design review process based on ISO 19650-4. lt is shown how the template for the review process can be adjusted to legal requirements for digital proceedings and can be used for the complete life cycle of a building better than the paper-based documentation.

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Institut für Informationssysteme (iisys)

Hochschule für Angewandte Wissenschaften Hof

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Betreuung der Publikationsseiten
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